There’s no support for VR controllers either- not even for browsing the menu. I initially found myself wondering if I’d forgotten the USB connection. Worse, it doesn’t even attempt to communicate this. That’s because unlike almost every other VR game with HOTAS support, Project Wingman doesn’t have default HOTAS mappings. I tried mashing every button I could feel. I pressed all the primary buttons on my flight stick and waited. I put on my headset, sat down in my flight chair, and strained to look at the word ‘]’ flashing in yellow against a golden cloud. The Steam page claims ‘full compatibility with HOTAS peripherals’, but none of the buttons & axis are pre-assigned. There’s no need to have an understanding of fighter jets or flight dynamics- this is an action game, not a simulator. Like Ace Combat, Project Wingman is set on a parallel Earth destabilized so badly that private military organizations operate large fleets of jet fighters. It supports gamepad well, but using a HOTAS in VR with this game is downright frustrating. Price: $24.99Įvery mission in Project Wingman is playable on Oculus (PC) or SteamVR headsets. Platforms: SteamVR (specifically Rift/Quest, Vive, and Index) What is it?: Single-player mission-based aracde-style flight combat game with optional VR support. Only three of Ace Combat 7’s missions were playable with PlayStation VR, leaving fans hoping for much more, and PC VR players with nothing. But does it deliver, and how’s the VR support? Read on for our full Project Wingman VR review. Project Wingman is a love letter to the casual combat flight shooter genre Ace Combat popularized, bringing it to new heights.
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